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~ Arctan Computer Ventures' WordPuzzle Pro ~
Puzzle Properties
The Properties section for the puzzle customizes the look and operation of the puzzle in a number of ways.
Access the Properties section from the main (grid) window by clicking on the File menu and clicking on the Properties... item, or from the Clues screen, click on the Properties button when looking at Across, Down or Pending clues.
| Sections | |
| Set Title, Author and Notes for a Puzzle | The Description tab holds basic
information to help identify and describe the contents of the puzzle. The Path is the location at which the puzzle is stored - it gives the drive, directory and filename. To change the name/path, you would use the File | Save As... option from the Main Menu. The Title identifies the puzzle by name - for example Cryptic Crossword 1 - as you type in the text box, you can see the name being reflected on the Caption for the main (grid) window. Note that if the title is left empty, this caption will show the name (not path) instead. The Author identifies the puzzle compiler - for example Simon Huggins - You may wish to put something like an e:mail address in here, if you wish people to be able to contact you in case of problems. The Notes text box is a large space, which gives you ample room to put any extra notes. If the length of your notes goes past the end of the box, you can scroll up and down using the scroll bars on the box. Some examples of information you could include: Copyright Notice, Email address, Web site address, Postal Address, Description of the type of puzzle (e.g. Cryptic, themed on Science Fiction Series). |
| Grid Formatting | To view the grid formatting
options, click on the Grid tab at the top of the Puzzle
Properties... window. These options relate to various methods of customizing how the grid appears on the screen, and in the case of background images, on the printed page. |
| Letter Alignment in Grid Square | At the top-left of the Grid tab is a boxed-off section entitled Letter Alignment. This refers to the position of a letter in an individual square on the grid. By default, it is aligned centrally (Centre choice) between the maximum size of the numbers, and the right hand side of the grid. However, you can click on Left choice to align a letter to the left of the cell - ie. place it directly to the right of the number in the cell. You can also click on the Right choice to align a letter to the right-hand side of the cell. In general, the best looking result is to use the Centre choice. |
| Grid Position on Start-Up | At
the top-right of the Grid tab is a boxed-off section entitled Grid
Position. This refers to the position that the grid appears on
the screen each time the puzzle is opened. Choose As Saved
for the grid to appear in the position on the screen when you save the
puzzle. Choose Centre to centre the grid on the screen.
Choose Top-Left to place the grid at the top-left of the screen.
For distributing puzzles, the latter (Top-Left) is the best option, as it minimizes the risk of part of the puzzle being obscured to the right or bottom of the screen if the user has a lower-resolution screen than you. |
| Show ClueTips when click on word in grid | ClueTips are pop-up tip-boxes that
appear when you click on a numbered square in the grid. Clicking on a square once show the
clue(s) for the square for 5 seconds. Double-clicking shows the hint(s) for the square for
5 seconds. Your can enable/disable this facility (some may find it annoying), by clicking on the check-box to the left of the Show ClueTips option on the Grid tab from the Puzzle Properties dialog box. A second option, Show Alt. Clues in ClueTips will include the alternative sets of clues in the clue tips as well when checked. |
| Setting the Font for Grid Letters and Numbers | You can set the Font style for
both the Letters and the Numbers that appear in the squares on the grid.
Note that the size will be ignored in both of these options, as this is automatically calculated according to the style of font, size of square, and relative size between number and letter. |
| Setting the background color for grid spaces and outs | You can set the background colour
that is used to fill the squares in which letters appear (spaces) and in which they don't
appear (outs).
Note that custom colours are saved with the puzzle file, so can be reused later. Alternatively, you can set the background to be invisible by clicking on the Transparent checkbox to put a check in it. This means that the grid will have no colour at all. Note that this is not necessarily the same as having a white background - for example, if you place a picture behind the grid, then setting the squares to be transparent will enable the picture to be visible below the letters and borders of the grid squares, whereas a white background would obscure such a picture. |
| Opening / Pasting / Clearing the background pictures for Spaces and Outs | Instead of having a background
colour for a square on the grid, you can set bitmap pictures for outs and spaces. This can
transform the visual impact of a puzzle into something that's better than the norm.
Various sample files are provided with WordPuzzle Pro to get you on the way to producing puzzles of your own, and also some samples to try out for yourself. The files for the images are kept in the application's own directory, in the following subdirectory:-
|
| Setting the background for focuses | Whilst editing the
puzzle,
there are two focuses that are used to denote which part of the grid you have
selected.
|
| Test mode mismatch and incomplete clue font colours | When using the test mode
or when the puzzle is being used as a distributable, you can set the letters to display
as a different colour when they don't match the underlying clue - set this by clicking on
the Mismatch... button. You can also set the colour that a clue number displays, if the clue(s) for the clue number has not been entered yet - useful when creating a puzzle to see at a glance where you haven't yet created clues. Change the colour for numbers of uncompleted clues by clicking on the Incomplete... button. |
| Setting the relative size between grid letters and numbers | You can set the relative size
between the number and letter in a grid square by setting the value in the Numbers
[space] % smaller than letters text-box. This value can be between 0 and 100. You
can either type a value directly into the box, or change the value up or down by 5% using
the up and down buttons. Note that any number larger than about 70% may cause
unpredictable results - e.g. the font size actually getting larger! For example, if you wanted the numbers to be the same size as the grid letters, you would set the value to 0 - i.e. the numbers would be 0% smaller than the letters - the same size! If you wanted the numbers to be half the size of the letters, you would set the value to 50 - i.e. the numbers would be 50% smaller than the letters. Usually, a value of 60 is about right. |
| Setting the Border Color and size | Each
square (or cell) on the grid has a border. You can set both the size and
colour of the square.
To change the colour, click on the Border... button and select a colour for the border to be. To change the thickness of the border, fill a number into the edit box to the right of the Border... button and to the left of the caption % of grid size in thickness. The value can be between 1 and 100, although above 50 is meaningless (as 50% of the size of the square would obscure the entire square as 50% would be taken up with top, and 50% with bottom, obscuring 100% of the square, etc.) A sensible value would be anything up to about 10%. |
| Setting the Bar color and size | Instead
of using outs to denote divisions between words on the grid, you can
instead use bars to divide squares without taking up a whole square on the
grid.
The size of this bar can be set using the text box that appears to the right of the Barre... button and to the left of the caption % of grid size in thickness. Fill in a value between 0 and 100, where 0 would mean that bars are invisible, and 100 would mean that bars would cover the entire cell. Generally, a value between 10% and 15% is fine. Note that this value is also used to denote the width of the two bars that are shown at the current cursor position on the grid to denote the current direction (two horizontal bars denote across, two vertical bars denote down). The colour of the bars can be set by clicking on the Barre... button and selecting a colour from the selection given. |
| Make unused cells invisible | For
some puzzles, a striking effect can be made by showing only the squares
that are used for words, and to hide both the background and border for
all other squares. The effect is particularly striking in puzzles that
only use a portion of the grid - e.g. puzzles that form a particular
shape. Note that outs are also made invisible, so if you wish individual
outs to show, you will have to specify this for individual cells.
To turn this facility on, click on the Hide squares when empty check-box that it is checked. Uncheck it again to turn this facility off by clicking on it again. |
| Setting the relative GridClue font size | Clues can appear inside outs with an arrow pointing to what space the clue refers to on the grid. To set the font size of the clues relative the grid size (this is an approximation only), change the value in the text box to the right of the Grid Clues caption and to the left of the % smaller than grid height caption. This value can be from 0 to 100, but around 20-50% is a reasonable value, depending on the length of the clue (very long clues should not in general be used for GridClues). |
| Setting the padding space inside each grid cell / between GridClues | The
value for this can be from 0 to 100%, and is changed in the edit box
between the captions Spacing and % of grid size in thickness.
This controls how far away from the edge of the square letters and numbers should appear. In general, about 4%-10% is recommended. Note that this also affects the spacing between GridClues if more than one GridClue appears in the same out, and also how close to the edge the GridClue is shown. |
| Linking and Auto-Load | You can set your
puzzle up so
that it will automatically open a standard pool file and standard word list each time you
open that puzzle. You can also set the application to automatically open a particular
puzzle when you first start the application. This can be used in conjunction with the templates facility, so that you could have standard puzzle template that was opened every time you start the application, upon which all new puzzles will be based. That Template can then automatically open a standard Pool and Word list . |
| Load Puzzle or Template automatically on Start-Up | You can set the program to
automatically open a particular puzzle or puzzle template automatically when you
start the application. This can be used in conjunction with a template to give a standardised look to your puzzle, or you can use it to memorize the last puzzle you were working on, and automatically go back to it when you next start the application. To automatically re-open the last puzzle or template that you opened every time you start the application again, click on the File menu and select the AutoLoad option. To stop anything from being opened automatically when the application starts, repeat this procedure again to take the tick off the AutoLoad option. |
| Link Pool to Puzzle | You can set the
puzzle up to
automatically open a particular pool file (unless it has already been opened) when the
puzzle itself is opened. To do this, first open the pool that you wish to have linked to the puzzle. Then click on the Pool menu, and click on the Link to Puzzle option. To unlink again, just click on Pool | Link to Puzzle again. |
| Link Word List to Puzzle | You can set the
puzzle up to
automatically open a particular word list (unless it has already been opened) when the
puzzle itself is opened. To do this, first open the word list that you wish to have linked to the puzzle. Then click on the Word List menu, and click on the Link to Puzzle option. To unlink again, just click on Word List | Link to Puzzle again. |
| Headings - Main & Alternative | When printing out the
puzzle,
you can optionally print two sets of clues - e.g. a main set for straight clues, and a
second set for cryptic clues. To go with each set of clues, you can give a heading - For
example, the main set of clues might be called Straight, whereas the alternative
set might be called Cryptic. To define what these headings should be, from the Puzzle Properties dialog box, ensure you have clicked on the Other tab, and enter the headings into the appropriately titled text boxes. |
| Setting a Password | You can add extra security (e.g.
whilst developing your puzzle) by setting a password. When you try to open the
puzzle again, you will be prompted for the password, and will not be given access
unless the correct password is given. Note also, that if you are going to distribute the file as an encrypted distributable, it is worth giving the puzzle a password. This means that the puzzle cannot be altered unless the person completing the puzzle has both a full version of WordPuzzle Pro and also the password. To set the puzzle, from the whereas the alternative set might be called Cryptic. To define what these headings should be, from the Puzzle Properties dialog box, ensure you have clicked on the Other tab, click into the edit-box to the right of the Password heading, and type out the password for the puzzle. The password will appear as stars to ensure the password cannot be overseen when typing it in. |
| Disabling Answer List for Distributable | If you are going to save the puzzle file at some stage as a distributable and you do not wish the solver to be able to print off a list of answers if they have the full version of the program, then from the Other tab of the Puzzle Properties dialog box, ensure there is no tick in the Allow answers to be printed from distributable check-box. Otherwise, if you are happy for people to be able to print out an answers list, put a tick in this box. |
| Checking for Duplicate Words | When the
puzzle grid is
refreshed by, for example, clicking on the Refresh key, or dragging a word onto
the grid, you can check to see if a word appears more than once on the grid. In general, it is good practice to avoid a word appearing twice in a puzzle, and especially with unkeyed puzzles, where you can easily have 80 or so clues in a 15x15 grid, it can be difficult to keep track of this rule. Luckily, there is a setting which can be set through the Other tab on the Puzzle Properties dialog box to enable (or disable) this option in the puzzle - click on the Check for duplicate words on refresh check-box. When the grid is refreshed, any duplicate words will be listed in a dialog box, otherwise no dialog box will be displayed. |
| Allow dragging of words into inexact space (e.g small word in large space) | Whenever
you try to fit a word into a space on the grid, either by pasting from the
clipboard, or dragging and dropping / pressing You can turn off this restriction by clicking on the check-box marked Allow dragging into space too large. This is useful if you wish to build up a puzzle first, and then add outs afterwards. If you do use this method, then it is impossible to use auto-matching of Clues to the grid until outs/bars have been placed, as the program does not know where words end. |
| Automatic numbering and numbering by letter's code | Normally,
when you click on the Refresh button on the Main Grid screen, the
computer will match up the words on the grid with the clues you have
typed, and in doing so will automatically number the clues on the grid
using normally puzzle conventions - i.e. from top to bottom,
left-to-right, incrementing the number with each word start that is found,
unless the square shares the start of both an across and down clue.
You can turn off this automatic numbering process and manually number the squares individually according to your precise requirements by clicking on the Automatically Number On Refresh check-box to check the item. You can (optionally) number all the squares first by clicking on the Refresh button having laid out the outs/bars for your grid, and the switch numbering off, so that you can make small alterations according to your needs. One type of puzzle has each square numbered according to the letter occupying that square - e.g. 1 for A, 2 for B etc. You can automatically number squares according to this scheme by clicking on the Number Letters by Code check-box. When you next click on Refresh, the squares will be numbered accordingly. You can alter the codes used for each letter by changing the code against each allowable letter, or alternatively, allowing the computer to shuffle the codes. |
| Automatic clue matching | Generally,
when you click on the Refresh button, the computer takes all of the
clues that you have typed, and attempts to match them to the words on the
grid. Where there is no match, the clue is placed in the Pending
section.
However, you may wish to switch this off if your puzzle does not use clues, but is based entirely on the grid - e.g. a codeword. Alternatively, you may wish to switch off this clue matching generally, but switch it on for selected clues. To do this, you would switch back on clue matching for the first letters of individual clues. To switch off clue matching, click on the check-box labelled Refresh will match clues to grid. |
| File Compression | Click on the check-box entitled Compress (Incompatible with v1.4 or less) to turn on compression for the puzzle. This means that the puzzle will be compressed to make it take up less space on your disk, but in consequence, will not be able to be opened by older (v1.4 or less) versions of the application. Typically, checking this option will make the puzzle file 2-3 times smaller. |
| Selecting allowable characters for the puzzle | The
fourth tab along in the Puzzle Properties dialog box is labelled Letters
and allows for the customization of what letters can be used in the puzzle, and how they should be used.
A grid contains a list of allowed letters / other characters, one character per row on the grid. The first column identifies the allowed character, the second character identifies the code for that character when the Number letters by code option is selected, and the third column identifies the bias or probability (between 0 and 1) that the character could be chosen when searching for possible words to fill in during the AutoFill process. The list of letters is not normally changeable if you choose one of the standard lists. The standard lists are available by clicking on one of the options marked in a box with the title Letter Sequences. These are Alphabet+Digits for the letters A..Z and the digits 0..9, Alphabet for the letters A..Z, and Digits for the digits 0..9. |
| Editing list of allowable characters | Choose
the Custom option under the box entitled Letter Sequences if
you wish to customize the list of allowable characters to add, remove, or
change letter rows as you wish. Use the Add button to add another
letter or other character to the end of the list, Insert button to
Insert a blank row before the row on which the cursor currently sits, to
put a new letter at that position in the list, or the Delete buton
to remove the row on which the cursor currently sits.
Click on the Sort button to sort the list alphanumerically according to the ordering within the extended ASCII character set (eg. A..Z, 0..9) |
| Letter-Code Shuffle | If you have chosen to number the squares on the grid according to a code (number) where each number refers to a specific letter or number, then you will probably not want A to be given 1, B to be given 2 etc., as this would make solving the puzzle to easy. The answer is to click on the Shuffle Codes button, which will randomly swap codes between different letters so that the codes are in a random order. You can increase the randomness by clicking on the Shuffle Codes button a few more times, if you wish. |
| AutoFill Biases | When
attempting to auto-fill a grid, you can change the likelihood that the
computer chooses a word with a given letter in it by changing the number
in the bias column, next to the letter that the bias refers to.
This number can be 0 and 1, where 0 means that a word with the letter in
will NEVER be chosen, and 1 means that a word with the letter in has a
good chance of being chosen (so long as the word list that you are choosing
from has a good number of occurrences of this letter in its words) . For
example, if you want to steer away from words with (say) Xs, Vs, and Qs,
you might set all other letters with a bias of 1 (using the Max Bias
button), and these three letters individually with a bias of 0.2 to reduce
the chances of being chosen by a factor of five.
Click on Min Bias to set the bias for all letters to be 0, and Max Bias to set the bias for all letters to be 1. Note you would need to have the AutoFill with Biases option checked for the biases to be used by the AutoFill function at all. This functionality is described further in the section on Auto-Filling. |
| Statistics | The last
two pages in the Crossword
Properties dialog box are entitled Statistics, and show various statistical
data about the puzzle you are working on - totals, averages, and a ratio. The first page of information is arranged in a grid, so that you can find the information for Across clues/words, Down clues/words, and a combination of both (overall totals/averages for the whole puzzle):-
The second page, entitled Statistics 2, shows two charts that show the number (bar chart) and proportion (pie chart) of words with a certain number of letters in the grid. You can turn on or of either of these charts by clicking on the checkboxes at the top of the page. |
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Arctan Computer Ventures Ltd.
All Rights Reserved.
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This Page was last updated: 06 July 2001 23:38